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BGG.con

I was in Dallas this past Thursday through Sunday for BoardGameGeek.con, a fantastic board gaming convention. It was a smaller, more laid back type of con than your GenCon or ComicCon, with perhaps only 700 attendees.

I cajoled Cory into going at the very last minute, so he, Nukes, Majcher and I headed up there Thursday morning. The con was at the Westin near the airport. The only thing nearby was a Denny’s and a Shell station. That Denny’s must make bank as it was the only source of reasonably priced “food” within several miles, as we found out.

The con itself was spread out between a large ballroom, a smaller ballroom and an overflow room. Plus there was a foyer area and a games library. The games library was this heavenly wonderland where you could find every game you had ever heard of, no matter how rare or out of print. Games that would cost you $300 on eBay could be checked out and played, even taken up to your room overnight. That right there should tell you about the top shelf quality of people at this convention.

I got to see Mischa again! Mischa is a gaming dynamo. I came down one morning, at what I thought was an early time (maybe 7:30 or 8AM) to find Mischa embroiled in a game of Galaxy Trucker. He had gamed through the night with no signs of stopping. Later that afternoon, I began to suspect the use of illegal stimulants, or, at the very least, a clone. How could someone do this? The secret to his staying power was revealed a few days later, but I shall take it to my grave.

I had the most fun playing obscure games, out of print games or games designed by my friends. Kapitan Wackelpudding left a deep impression. Shipping a stack of coffins and video games to Dracula land is no easy task. Tales of the Arabian Nights stole my heart. It is a game I should have been playing during my childhood at the same time as Talisman or Cosmic Encounter. It is essentially a Choose Your Own Adventure board game with role-playing elements. Thankfully, Z-Man is coming out with a new version next June. I learned the ferocity of soccer moms vying for the best looking garden in Garden Competition.

I played Dan’s Monkey Lab again, outwitting my opponents. I also had a chance to play Majcher’s Honeypot, which is a brilliant abstract strategy game. I was also delighted by his prototype of Fluffy Bunny Tea Party. It involves bunnies sitting around eating cakes, drinking tea and being horrifically polite to each other. Dan sold out of Chains of Fenrir, Majcher sold out of Honeypot and Ian sold out of Taktika. We were all really happy for Ian. He walked around in this kind of daze, unprepared for how well his game would be received.

I brought 12 units of House of Whack and managed to sell 6 of them! At first I was really overwhelmed. I felt kind of stunned by what it was I was trying to do and a deep terror grabbed hold of me. I didn’t think anyone was going to like my game. I wanted to give up and run far away. But on the morning of the flea market, I went down to the show room, claimed half a table, and set up a display for House of Whack. When the browsers flooded in like a Zerg rush, I kept my head and hyped the game to everyone who came by. My very first sale was to Aldie, one of the guys in charge of the convention. That was cool.

Friedemann Friese, a famous game designer was there as the guest of honor. He hung out and played games with everyone like a regular guy. You could always spot him in the room due to his shock of bright green hair. He always looked like he was searching for something, entering a room, head craning about, trying to spot something just out of view. I talked with him about what it was like when he had finished his first game and he said that he felt like he had no idea what he was doing, but, after the first game, nothing else quite gives you the same feeling. I get that.

Sunday morning found us packing up our massive hauls of treasure gleaned from the math trade and the flea market. If I had an extra $100 (and more trunk space), I would have matched Jake and Jen’s impressive finds. I think they got Arkham Horror and Descent for $40 total. Nice.

And then we came back to Austin.

The End.

FriendFeed

Ryan turned me on to FriendFeed. It’s a site where you can obsessively keep track of all the various internet services, blogs, web 2.0 sites and social networking sites you and your friends use. It is basically fire and forget: you just sign up, register each service you use and it generates an amalgam feed of what you’ve been doing. Then you can add your friends and see what they have been up to.

It totally feeds into my love of lists and casual voyeurism. If you sign up, don’t forget to invite me!

October Retroblog

I’m on a roll tonight! I think October is all up to date now.

Plus I added a few things to early November.

22 new posts tonight, total. Daaayumm!

September Retroblog up

To make up for my lack of recent posts, I went back and retroblogged September, filling in some of the gaps about things that happened then. So go check out the September archives and maybe you’ll see something new!

The Mist

I saw the world premiere of The Mist last night, with Frank Darabont in attendance.

I really like the original novella and the audio drama, and I was a little dubious about how they would stretch the content to fill an entire film. Well, they did it with needless exposition and wooden dialogue.

This is B movie quality, direct to DVD fare. Darabont said he had a $17 million budget, so he embraced the B movie aesthetic. While the creature designs were interesting, the actual CGI execution was poor. I never felt that afraid of the creatures.

There are a few neato moments. There is a scene near the end which is pretty much exactly what I pictured in my head when reading the story. But otherwise, I was pretty bored and annoyed with the dialogue and acting.

Darabont asked us not to spoil the ending, and of course I won’t. But I will go so far to say that it is controversial.

Flywheel

I think I mentioned this before, but I want to reiterate how cool the Flywheel game design group is and how grateful I am for them. Ostensibly we meet every Tuesday night (I try to go as often as I can) and playtest each other’s designs, offer critiques and talk about game design in general.

Mischa originally turned me on to the group. Even though he’s back in NOLA, he remains a font of useful info and insight via email. He teaches us the deep magic hidden below the surface of the boardgamegeek.com web site!

We meet at Dan’s house. Since there are at least two of every name in our larger gaming group, he has been dubbed “Monkeyman” Dan, presumably from his Monkey Lab game rather than any simian proclivities. Dan has a wide range of games in the works and I’m always impressed when he pulls out a new prototype. I can characterize his designs as elegant. The games are straightforward and easy to learn, yet have deep strategy and well thought out game mechanics. This is really hard to do and he makes it look easy. He has released Chains of Fenrir as a self-published venture and is shopping Monkey Lab around. Monkey Lab is brilliant and is as fun as it sounds.

Ian’s games tend to have wizards and/or space ships, which is awesome. His current labor of love is Taktika, which is a game combining strategy and dexterity, as you have to flick wooden disks around the playing surface. The game looks fantastic and it is super fun.

I’ve only seen a few of Marc’s games, but they exude polish and fun. In Rocket Yard, players compete to build rockets with components of varying quality and be the first to launch. His Honeypot game has been out for a while. I bought a copy, but haven’t had a chance to play it. It comes in this sweet tube and is printed on a handkerchief, evoking old school classics like Cosmic Wimpout.

There is another Mark who I haven’t met yet as he is usually entwined in Bunco Night, which also falls on Tuesday night.

John is a new addition and is certainly the most prolific of the group. He has been creating one game a month and releasing it on his web site for quite a while!

Most of us are going to BoardGameGeek.con next weekend and it has been fun discussing various strategies to get more exposure for our games. Dan had the idea of using the stones from Chains of Fenrir as markers in House of Whack and I thought that was pure genius. Hooray for cross-promotion!

Visit the Flywheel Blog

Sigh

Sometimes that XKCD guy is like a seer, peering into my life.

Click on the image for the larger view.

First Night at the Alamo Ritz

At long last, the new Alamo Drafthouse downtown is open! Tim League took over the old Ritz theater and completely renovated it to support the unique movie going experience that is the Alamo.

To celebrate, we got to see an advance screening of No Country for Old Men, which I will say right now is the Coen’s masterwork. And, by the way, Javier Bardem is utterly terrifying and I’d book passage to the moon if I knew his character was pursuing me.

Then Quentin Tarantino showed us some old Japanese monster movie from his collection: War of the Gargantuas. He was obviously a bit inebriated and he geeked out for quite some time before getting off the stage. He’s great.

The World is Full of Wonder

The Little Girl Giant.

The Cake is a Lie

Portal is one of the funnest and most entertaining game experiences I have had in a long time. Well, since Bioshock. So not that long. I digress…

Do yourself a favor and pick up the Orange Box or get Portal on Steam. There are much worse ways you can spend 3 hours.

Plus the Jonathan Coulton  song at the end is hysterical genius, the perfect cherry to top a tasty chocolate and wickedly misleading cake.